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Fallout 4 where is diamond city. Colony - home in Diamond City Need an update? Earl Sterling House

  1. Convince Henry Cook
  2. Help Paul Pembroke convince Henry Cook
  3. Talk to Henry Cook
  4. Or kill Henry Cook
  5. Report the progress of the mission to Paul Pembroke
  6. Search Henry Cook's body and read the note found
  7. Ambush a drug dealer
  8. Interrogate Trish
  9. Or kill Trish
  10. Search Trish's body and read her note
  11. Share the loot
  12. Gain access to Marowski's laboratory

Explored locations:

  • The Fens
  • Diamond City
  • Colonial Taphouse
  • South Boston
  • Four Leaf Fishpacking Plant
  • Financial District
  • Goodneighbor
  • Hotel Rexford

After you enter the Colonial Taphouse in Diamond City, you will witness an argument between Pembroke and his wife, followed by a fight between Paul and Henry (the bartender). Paul will run away, so you can talk to either Darcy (his wife) or Henry. But as soon as you leave the establishment, he will ask you to intimidate Henry. Agree to help him.

(with low to average conversational skill, you can ask for an increase in the reward for your work, but in this case you will be doing it alone).

If you work alone, go up to the bar and talk to Henry about the fight that happened. Henry will tell you not to pry into other people's business. If your dialogue skill is at a medium level, you can settle the matter without engaging in combat. Otherwise, choose the dialogue option: your turn. The bartender will attack you.

Option 2: You go to the bar with Paul, who will start insulting Henry. You can cheer him up or calm him down. If everything ends amicably, Henry will reveal his involvement in the drug deal.

If you do take part in the fight, kill Henry and search his pockets, which contain a note hinting at Henry's connection with Nelson Latimer, who pretends to be a gangster.

Head north, get to the river and go to the Back Street Apparel, where Nelson's laboratory is located. If you have companions with you, Nelson won't like it and will start a shootout. Talk to the only survivor - Trish.

You can either agree to leave her alive, and then she will tell you where to find the laboratory, or kill her - then you need to find the note, or promise to let her go - she will also give you the password to enter the laboratory.

Trish will try to escape in any case - you can kill her, or you can let her go.

If Henry still follows you, at this point he will decide to leave the city, declaring his reluctance to light up in the laboratory.

If Paul is still alive, he will offer you to share the drugs found. He will start asking for a larger share - you can pay him 500 caps, or kill him and take it all for yourself.

Proceed to the southeastern part of the city and you will find a factory inhabited by ghouls. Instead of going into the building, make your way to the roof and deal with the zombies. You will find a terminal that can be hacked (master level), using Trish's password, or by shooting targets in a certain order - you can find out about it by reading Trish's note.

Once in the laboratory, you will come across Marovsky workers - kill them and take the drugs.

Now you have to kill Marowski or Paul, and then collect the reward from Malcolm Latimer.

At the end of the main quest line, you will have the opportunity to go through the further line in two ways:

Latimer's Path: About a day after you kill Nelson Latimer, you will be contacted by his father Malcolm. His henchmen will try to annoy you the next time you visit Diamond City. Ignore his guys unless you want the whole town to turn against you. Get to Malcolm and talk to him.

He will offer you to kill Marowski, or Paul (if you blame him for everything), or complete the dialogue and Latimer will set his bodyguards on you. The last option is to anger Malcolm and you will either have to pay him or kill him.

Marowski's Path: Talk to Marowski, pay him 2000 or 1000 caps.

If you leave Nelson or Trish alive, after 24 hours you will be given a request to meet Marowski at the Hotel Rexford in Goodneighbor. You can go there, or get another warning that the gang boss wants to meet you.

Ignore his request and then bandits will periodically attack you.

Meet with Marowski and if you fail to convince him, you will have to pay him 2000 caps.

If you don't want to pay, you can ask him to wait a week. After 7 days, he will resume attacks until you pay.

You can show him the photo of the robbery obtained in the Darcy situation quest, and then you will take on a new task - Marowski's Mercenary.

Colette's Path: Did Henry die for some reason while you were doing this quest? His daughter Colette will arrive at the Dugout Inn about a week later. She will try to find out about her father's fate.

You can tell her that you killed Henry, and then kill her. 2) tell her that Henry is dead or missing, but you don't know for sure - depending on your ability to choose answers, you can solve the problem peacefully. 3) tell her that you don’t know anything - she will either suspect you (but will not attack) or decide that you are telling the truth, but will remain to find out the details.

While Colette wanders around the city, Paul will begin to worry about her. You can calm him down, you can agree to let Paul go after he kills Colette, or you can kill Colette yourself.

In the first case, you will meet Colette again a week later. If you split the drugs 70/30 with Paul, he will try to convince the girl that you killed her father. If during the first meeting with her, you still did not convince her of your innocence, she will again pester you with questions. Here you can:

  1. Fight with her without going into details
  2. Tell her the truth and drive her out of town
  3. Tell the truth (if you didn't kill him) - she will leave the city
  4. Say that Paul is the killer and she will leave town wondering which of you is really to blame.

After some time, she will return and engage in battle with you. But if you convince her that Paul is guilty, you will soon learn that he was killed.

Darcy's Way: Darcy ended up in this situation for a reason. Three days after completing the main quest line, if you were not rude to her and you were lucky enough to chat with her, she will try to ask you about what happened.

You can:

  1. Tell her the truth
  2. Give an evasive answer - she will stop talking
  3. Agree to help her find out what happened to Henry and Paul
  4. Say you don't know anything.

If Paul disappears from Diamond City, you can interrogate Henry, or stumble upon his body in the city and tell Darcy that he is dead.

A week later, if you helped her, she will find a photo of the robbery, which serves as evidence against Markowski, Henry and Malcolm Latimer.

You can now talk to Marowski, Henry and Latimer. After you kill Henry and Latimer, you will need to talk to Marowski.

Depending on who is alive by then, you can:

  1. Talk to Marowski at Hotel Rexford. You can sell him the photo, or use it for blackmail. Marowski will offer to kill the other two participants in the scrape.
  2. Talk to Latimer or Henry and they will offer to pay you for the photo - return to Darcy and give her some of the caps.

Diamond City Blues mission in Fallout 4: complete guide to completing the quest with video.
This guide will help you complete a rather confusing side quest. You will learn about all possible options for the development of events and the ending of the task.

Tango three

Go to Diamond City and go up. Head to a place called Colonial Taphouse. Inside you will hear an argument between a husband (Paul Pembroke) and wife (Darcy Pembroke). Paul will also fight Henry Cook, a bartender. Talk to Darcy and Henry. Go outside and chat with Paul. He will ask you to scare Henry. You can either agree to help him or refuse.

If you agree to help, Cook will kill Paul before you arrive. It's best to go alone. Convince Paul of this and rise on your own. Talk to Cook. You can win a fight or use charisma and resolve the issue peacefully.

If the conversation ends peacefully, Cook will tell you about the deal he was involved in. If you kill Cook, you can search his body and still learn about the deal.

Deal

The deal was made with a bandit named Nelson Latimer. You must go to his hideout. Go north to the river west of the Back Street ramp. Here you will find Nelson and his men. No matter what you do, the meeting will end in a shootout. Talk to the only survivor of the massacre, who is Nelson's supplier named Trish. You can either leave her alive, or promise her, but then still kill her.

In any case, you will be able to obtain information about the location of the laboratory. It's usually best to arrange to go there with Trish, since she has the password to the lab terminal. If Cook came with you, he will kill Trish when she tries to escape. So be prepared for this. You'll hear about Marowski.

If Paul is still involved in all this, then he will want you to share the spoils with him. A high level of charisma will allow you to achieve a 70/30 percent split in your favor. Unfortunately, without killing Paul, it is impossible to take all the caps for yourself. If Paul is still in quarantine, but you spoke with Cook alone and Paul was never present with you, you can inform him of Cook's fate and say goodbye, keeping all the loot for yourself.

Regardless, you will have to travel to Boston to find the Quatrefoil Fish Factory. There will be a huge concentration of ghouls here, so be on your guard. Instead of going into the factory, go up to the upper walkway and climb onto the roof. There is a terminal on the wall where you need to enter the password you received from Trish. Use it to get inside the laboratory. You will encounter Marowski's men who will need to be killed.

After the quest. Latimer's position

Eventually, you will be able to kill either Marowski or Paul, or complete the quest. You need to wait 24 hours after you kill Nelson. Then his father Malcolm will know what happened. Talk to him - the man in sunglasses is near the very first location. There will be several options in the conversation.

You can blame Marowski for the death of your son, after which you will be tasked with killing the bandit.

You can blame Paul Pembroke for the death of your son (if he is still alive) and agree to kill him.

If the conversation ends in nothing, then Latimer will send thugs who will have to kill you. This option may cause the entire Diamond City to turn against you, so be careful.

Finish the conversation with Malcolm, after which you can either kill him or let him go. It is best to end the negotiations diplomatically and go to Marovsky, thereby maintaining peace in Diamond City.

After the quest. Collette's position

If Henry Cook was killed during the quest, then his daughter named Collette will appear in Dogout. This will happen approximately a week after the completion of the task. You can chat with her. And again there will be several dialogue options.

Confess to killing Cook (if you did), then resolve the issue diplomatically or kill her too.

Tell her that Cook has died or disappeared. She will either agree with this story, or suspect you, or even try to kill you.

Tell her you don't know anything. He will either believe you or suspect you, but he still won’t fight.
If Paul Pembroke is alive, he will talk to you if Collette doesn't leave. You can calm him down and agree that Paul can leave and you can kill Collette, or you can let Paul do it himself.

If you let Collette live another week, you can meet her again in the same place.

If you shared with Paul during the attack on the laboratory, he will accuse you of killing Cook in a conversation with Collette. If she had suspicions about you, she would start a fight.

Here you can either kill her or confess everything. If Paul accuses you, you can do the same towards him. After this she will leave the city. If she leaves town suspecting you of murder, you may run into her again in the future.

If she leaves suspecting Paul, you can later learn from Darcy that her husband was killed.

After the quest. Darcy's position

After completing three days after the quest, you can meet Darcy at the Diamond City Market. She will try to find out what happened. You can tell her the truth, avoid answering, or show negative emotions, or agree to help her find out what happened to Cook and Paul. Of course, you can simply say that you don’t know anything.

If you know what happened to Paul, you can put all the blame on Cook. You can also find Paul's body in the city and tell Darcy about it.
If you were useful to her, then after one week she will give you something. You can talk to Marowski, Cook, or Latimer about the photo you obtained. Either you can kill Latimer and Cook, or talk to Marowski.

Your choice determines who will survive.

After the quest. Marowski's position

If you allowed Trish or Nelson to leave, Marowski will contact you within 24 hours. He wants you to meet him at the Rexford Hotel in Goodnaigbore. You can ignore his request, but as a result of this, Marovsky's bandits will constantly pursue you.

Meet with Marowski as he requests. He will demand that you pay 2000 caps for the damage caused. You can convince him that the fee should be reduced to 1000 caps. After which you can either pay the compensation amount, or ask for a week to collect this money, or show Marovsky a photograph that you could have received from Darcy.

  • Quest Beginning: Miscellaneous (tasks: Brother Against Brother)
  • Quest Start: Miscellaneous (tasks: Nuka Cola Needs)
  • Quest Start: Miscellaneous (tasks: Holidays)
  • Quest Beginning: Miscellaneous (tasks: End Game)
  • The most famous and well-defended settlement in the entire Commonwealth. The city is located inside the former Boston baseball stadium. All residents are immensely grateful to the great green wall - a monument to the ingenuity of mankind and their unrivaled protector.
    Map - Diamond City Market
    Available satellites
    Church of all faiths

    • Faction: Character: Pastor Clements
    The church of all faiths is open 24 hours a day. Sit on a pew in a church to gain the Quiet Reflection ability, granting +5% experience gain for a limited time.
    Social Events

    • Weapons and ammunition
    • Companion: Piper
    • Faction: Character: Piper
    • Faction: Character: Nat
    • Medicines or chemicals drugs
    • Quest Beginning: History of the Century (Miscellaneous)
    The place is named after the newspaper that Piper writes, edits, and publishes. Her younger sister Nat sells copies at the entrance. Piper also publishes short stories such as "Synthetic Truth." Inside the office, you can read notes in the terminal, as well as steal drugs and ammunition.
    Katie and John's Super Salon

    • Weapons and ammunition
    • Faction: Character: Katie
    • Faction: Character: John
    • Services: Merchant (John)
    Need a haircut (for 25 caps)? Or maybe you want to listen to the constant quarrels between mother and son? Other amenities include a safe in the floor that you can loot, as well as a hatch leading to the basement where you can find ammo.
    Basement Fallon

    • Faction: Character: Becky Fallon
    • Medicines or chemicals drugs
    • Services: Merchant (Becky Fallon)
    • Unique Item: Wastelander's Chest Piece
    • Unique Item: Champion Right Arm
    This store sells a variety of pre-war clothing at the best prices, as well as useful outfits such as radiation protection suits. Becky Fallon's owner tells everyone that she is a direct descendant of the Fallon family. Here you can also find a holotape of the Underground.
    Energy noodles

    • Faction: Character: Takahashi
    • Services: Merchant (Takahashi)
    This bar was built opposite the nuclear generator tower in the city center. Chef Takahashi uses just one phrase: “Nan-ni shimasho-ka?”, or “What would you like to order?” - and just one element to trade. Noodles, of course.
    Security office

    • Quest: Miscellaneous (Diamond City’s Most Wanted)
    Diamond City security is located in one of the stadium's old basements. The guards tend to regularly put the drunk Sheffield in one of the cages.
    Kellogg House

    • Weapons and ammunition+
    • (3)
    • Collectible: Nuka Cola Quantum (2)
    • Faction: Character: Kellogg
    • Quest Start: Getting a Clue (Main Quest)
    This shack is home to a mercenary (and Nuka Cola collector) named Kellogg. The front door (a very complex lock) can be opened before the quest begins, but the above items will only become available during the story quest, when the hidden button under the table is active.
    School

    • Collectible: Journal: Live and Love
    • Faction: Character: Mr. Zwicky
    • Faction: Character: Miss Edna
    • Faction: Character: Gavin Everitts
    • Faction: Character: Erin Reisch
    • Faction: Character: Phil Wallace
    • Medicines or chemicals drugs
    • Quest Start: Miscellaneous (Wedding Day)
    It seems that the two teachers of this school (one of whom is not entirely human) have a strong attachment to each other. Don't forget to pick up the magazine.
    Pembroke House

    • Faction: Character: Paul Pembroke
    • Faction: Character: Darcy Pembroke
    Paul Pembroke and Darcy Pembroke are part of the above quest, although no one is home. Typically, you can find these two at the Colonial Bar.
    Fly swatters

    • Weapons and ammunition
    • Lids++
    • Faction: Character: Moe Cronin
    • Quest Start: Miscellaneous (Out in Left Field)
    • Quest Beginning: Miscellaneous (World Series Win)
    • Services: Merchant (Moe Cronin)
    • Unique Item: Rockville Slugger
    “The fly swatter will never run out of bullets!” as Moe Cronin likes to say. He runs this store that specializes in baseball equipment. Talk (trade) with Mo to get a unique bat, as well as several tasks that will net you some caps.
    Weapons of the Commonwealth (House Arturo)

    • Armament and ammunition+++
    • Weapons and ammunition: Mini-nuclear charge
    • Faction: Character: Arturo Rodriguez
    • Faction: Character: Nina Rodriguez
    • Crafting: Weapon Workbench
    • Medicines or chemicals drugs
    • Services: Merchant (Arturo)
    • Unique Item: Protector's Left Armguard
    • Unique Item: Protector's Right Armguard
    • Unique Item: Big Boy
    • Unique Item: Old Faithful
    Arturo caters to anyone who wants the typical instruments of death, including two unique (and expensive) weapons. Tinker around on the workbench if you wish. Hack the door to Arturo's house to steal a large amount of ammunition and a mini-nuclear charge.
    Diamond City Goods (Myrna's House)

    • Weapons and ammunition
    • Collectible: Cherry Nuka Cola
    • Faction: Character: Mirna
    • Faction: Character: Percy
    • Medicines or chemicals drugs
    • Services: Merchant (Mirna)
    • Services: Merchant (Percy)
    • Unique Item: Champion Chestpiece
    Open 24 hours a day, this general store is run by Myrna and her robot. Prices may be exaggerated, but the selection is good.
    Chem-I-Care

    • Faction: Character: Solomon
    • Medicines or chemicals drugs+++
    • Quest Start: Miscellaneous (Botany Class)
    • Services: Merchant (Solomon)
    This is a popular establishment, thanks to the good-natured owner Solomon. By selling a full range of drugs and medicines, Solomon apparently convinced the population that the benefits of his products outweighed the risks.
    Center "Mega-surgery"

    • Crafting: chemical laboratory
    • Faction: Character: Doctor Song
    • Faction: Character: Doc Crocker
    • Medicines or chemicals drugs++
    • Quest Visit: The Disappearing Act (Side)
    • Quest Beginning: Miscellaneous (New hairstyle, new face)
    • Quest Beginning: In Sheep's Clothing (Miscellaneous)
    • Services: Merchant (Doctor Song)
    Despite the crumpled roof, this medical facility, in addition to regular treatment, offers very complex operations, such as cybernetic implants and even facial reconstruction. There is other activity going on here as well; check the side quests listed above before going down into the basement through the hatch.
    Choice Chops

    • Faction: Character: Polly
    • Medicines or chemicals drugs
    • Services: Trader (Polly)
    Fresh Brahmin meat is sold by the sullen saleswoman Polly (a failed poetess). Hack the door to Polly's house if you want to read the entries in her terminal.
    Greenhouse

    • Medicines or chemicals drugs
    Mutafruits grow here, although the hydroponic conditions look questionable.
    Valentine's Detective Agency

    • Weapons and ammunition
    • Collectible: Magazine: RobCo Fun!
    • Collectible: Holotape: Zeta Invaders
    • Faction: Character: Nick Valentine
    • Faction: Character: Ellie Perkins
    • Medicines or chemicals drugs
    • Quest Visit: Jewel of the Commonwealth (Main Quest)
    • Quest Start: Unlikely Valentine (Main quest)
    • Quest Start: The Disappearing Act (Side)
    • Quest Start: The Gilded Grasshopper (Side)
    • Quest Beginning: Long Time Coming (Side)
    A narrow alley leads to the neon sign of this small detective agency. Nick is not there, so you should talk to his secretary Ellie.
    Wall

    • Faction: Character: Abbott
    • Quest Beginning: Old town in a new color (Miscellaneous)
    The Great Green Wall has protected Diamond City for as long as any resident can remember. Abbott is monitoring the condition of the Wall.
    Abbott House

    • Collectible: Holotape: Join the Underground
    Abbott's shack is located on the shore of a small lake. You are unlikely to find anything valuable here, with the exception of the Underground holotape.
    Diamond City Radio Station

    • Weapons and ammunition
    • Faction: Character: Travis Miles
    • Quest Visit: Launch (Institute)
    • Quest Visit: Conman (Side)
    Have you tuned your radio to host Travis Miles yet? This guy needs a dose of confidence.
    Klean Watur (House of Shen Kawolski)

    • Faction: Character: Shen Kawolski
    • Collectible: Quantum Nuka Cola
    • Danger: Tin cans!
    • Danger: Radiation (moderate)!
    • Quest Beginning: Miscellaneous (Pool Cleaning)
    • Services: Merchant (Kawolski)
    Young entrepreneur Shen Kawolski started a business to purify water from a small lake. The inside of his house is a small storage room filled with sugar bombs.
    Center "Science!"

    • Crafting: Armor Crafting Bench
    • Crafting: chemical laboratory
    • Crafting: cooking station
    • Crafting: Weapon Workbench
    • Faction: Character: Dr. Duff
    • Faction: Character: Professor Skara
    • Medicines or chemicals drugs
    • Quest Start: Miscellaneous (Fly Fishing)
    • Quest Visit: Liberty Reprimed (Brotherhood of Steel)
    Diamond City's cutting-edge center for scientific experimentation and discovery is run by the enthusiastic Dr. Duff. Her colleague Professor Skara looks a little tired and is not inclined to talk. Take the Duff exam if you want. Hack Skara's terminal if you can.
    Doc Crocker's House

    • Weapons and ammunition
    • Collectible: Cherry Nuka Cola
    • Medicines or chemicals drugs
    Hack this house if you want to see how Crocker lives. The place seems clean. Pay attention to the exit to the roof.
    Dr. Song's House

    • Medicines or chemicals drugs
    A small dwelling where Dr. Song rests at night.
    Stock

    • Weapons and ammunition+
    • Weapons and ammunition: Box
    • Medicines or chemicals drugs
    Hack the door to the warehouse if you want to replenish your supplies of ammunition and medicine.
    Earl Sterling House

    • Weapons and ammunition+
    • Medicines or chemicals drugs
    • Quest Visit: The Disappearing Act (Side)
    The owner of this locked and empty house has mysteriously disappeared. Most residents believe that he was kidnapped by the Institute. Make sure the above quest is active before exploring the location.
    Bench

    • Weapons and ammunition
    • Collectible: Holotape: Join the Underground
    • Faction: Character: Vadim Bobrov
    • Faction: Character: Efim Bobrov
    • Faction: Character: Scarlett
    • Faction: Character: Colette
    • Faction: Character: Edward Deegan
    • Medicines or chemicals drugs
    • Quest Start: Conman (Side)
    • Quest Visit: Vanishing Trick (Side)
    • Quest Beginning: The Secret of the Cabot House (Side)
    • Quest Beginning: Miscellaneous (Diamond City’s Most Wanted)
    • Services: Merchant (Vadim Bobrov)
    • Services: Merchant (Efim Bobrov)
    Many Diamond City residents go to this place in the evenings to have a drink. Guests traveling through the Commonwealth sometimes stay here, as you can get a room at the Bench for 100 caps. Although the Russian twins who run the place are identical in appearance, their personalities are completely different.

    This is one of the places where you can meet the ghoul Edward Deegan; talk to him to learn more about the Cabot family.

    Hawthorne House

    • Weapons and ammunition
    • Faction: Character: Hawthorne
    • Faction: Character: Eustace
    Infiltrate the house and discover the reason why Hawthorne spends most of his time in the Bench.
    Cook House

    • Weapons and ammunition
    • Collectible: Nuka Cola Quantum (2)
    • Medicines or chemicals drugs+
    This is the home of the owner of the Colonial Bar.
    Colonial bar

    • Weapons and ammunition
    • Collectible: Holotape: Gwinnett Ale Brewing Subroutines
    • Faction: Character: Henry Cook
    • Faction: Character: Wellingham
    • Medicines or chemicals drugs
    • Quest Start: Diamond City Blues (Side)
    • Quest Visit: The Devil's Due (Side)
    • Services: Merchant (Henry Cook)
    Uptown snobs leisurely sip alcoholic drinks at this establishment. Get a cool welcome from Wellington at the street side of the bar, then head inside for a pint or a hit if you're not careful.
    Latimer House

    • Faction: Character: Malcolm Latimer
    • Faction: Character: Nelson Latimer
    • Medicines or chemicals drugs+
    • Quest Visit: Diamond City Blues (Side)
    Break open the front door and explore the large house of the Latimers, one of the main characters in the Diamond City Blues quest.
    Codman House

    • Faction: Character: Clarence Codman
    • Faction: Character: Anne Codman
    • Medicines or chemicals drugs
    This house belongs to the oldest family in Diamond City.
    Mayor's Office

    • Faction: Character: Mayor McDonagh
    • Faction: Character: Geneva
    • Quest Visit: Getting a Clue (Main Quest)
    • Quest Start: Miscellaneous (Home Plate)
    • Quest Beginning: In Sheep's Clothing (Freeform)
    Travel to the highest point in Diamond City using the yellow elevator. Talk to Mayor Geneva's secretary if you are interested in purchasing the property for 2000 caps. Wait a minute, what is that button under Geneva's desk? Interesting…

    Behind Geneva's reception area is the mayor's office with a terminal (complicated) and a safe (difficult). In the safe you can find the key to Kellogg's house. Behind the double doors is a hallway with several rooms for you to explore.

    Diamond City Blues mission in Fallout 4: complete guide to completing the quest with video.
    This guide will help you complete a rather confusing side quest. You will learn about all possible options for the development of events and the ending of the task.

    Tango three

    Go to Diamond City and go up. Head to a place called Colonial Taphouse. Inside you will hear an argument between a husband (Paul Pembroke) and wife (Darcy Pembroke). Paul will also fight Henry Cook, a bartender. Talk to Darcy and Henry. Go outside and chat with Paul. He will ask you to scare Henry. You can either agree to help him or refuse.

    If you agree to help, Cook will kill Paul before you arrive. It's best to go alone. Convince Paul of this and rise on your own. Talk to Cook. You can win a fight or use charisma and resolve the issue peacefully.

    If the conversation ends peacefully, Cook will tell you about the deal he was involved in. If you kill Cook, you can search his body and still learn about the deal.

    Deal

    The deal was made with a bandit named Nelson Latimer. You must go to his hideout. Go north to the river west of the Back Street ramp. Here you will find Nelson and his men. No matter what you do, the meeting will end in a shootout. Talk to the only survivor of the massacre, who is Nelson's supplier named Trish. You can either leave her alive, or promise her, but then still kill her.

    In any case, you will be able to obtain information about the location of the laboratory. It's usually best to arrange to go there with Trish, since she has the password to the lab terminal. If Cook came with you, he will kill Trish when she tries to escape. So be prepared for this. You'll hear about Marowski.

    If Paul is still involved in all this, then he will want you to share the spoils with him. A high level of charisma will allow you to achieve a 70/30 percent split in your favor. Unfortunately, without killing Paul, it is impossible to take all the caps for yourself. If Paul is still in quarantine, but you spoke with Cook alone and Paul was never present with you, you can inform him of Cook's fate and say goodbye, keeping all the loot for yourself.

    Regardless, you will have to travel to Boston to find the Quatrefoil Fish Factory. There will be a huge concentration of ghouls here, so be on your guard. Instead of going into the factory, go up to the upper walkway and climb onto the roof. There is a terminal on the wall where you need to enter the password you received from Trish. Use it to get inside the laboratory. You will encounter Marowski's men who will need to be killed.

    After the quest. Latimer's position

    Eventually, you will be able to kill either Marowski or Paul, or complete the quest. You need to wait 24 hours after you kill Nelson. Then his father Malcolm will know what happened. Talk to him - the man in sunglasses is near the very first location. There will be several options in the conversation.

    You can blame Marowski for the death of your son, after which you will be tasked with killing the bandit.

    You can blame Paul Pembroke for the death of your son (if he is still alive) and agree to kill him.

    If the conversation ends in nothing, then Latimer will send thugs who will have to kill you. This option may cause the entire Diamond City to turn against you, so be careful.

    Finish the conversation with Malcolm, after which you can either kill him or let him go. It is best to end the negotiations diplomatically and go to Marovsky, thereby maintaining peace in Diamond City.

    After the quest. Collette's position

    If Henry Cook was killed during the quest, then his daughter named Collette will appear in Dogout. This will happen approximately a week after the completion of the task. You can chat with her. And again there will be several dialogue options.

    Confess to killing Cook (if you did), then resolve the issue diplomatically or kill her too.

    Tell her that Cook has died or disappeared. She will either agree with this story, or suspect you, or even try to kill you.

    Tell her you don't know anything. He will either believe you or suspect you, but he still won’t fight.
    If Paul Pembroke is alive, he will talk to you if Collette doesn't leave. You can calm him down and agree that Paul can leave and you can kill Collette, or you can let Paul do it himself.

    If you let Collette live another week, you can meet her again in the same place.

    If you shared with Paul during the attack on the laboratory, he will accuse you of killing Cook in a conversation with Collette. If she had suspicions about you, she would start a fight.

    Here you can either kill her or confess everything. If Paul accuses you, you can do the same towards him. After this she will leave the city. If she leaves town suspecting you of murder, you may run into her again in the future.

    If she leaves suspecting Paul, you can later learn from Darcy that her husband was killed.

    After the quest. Darcy's position

    After completing three days after the quest, you can meet Darcy at the Diamond City Market. She will try to find out what happened. You can tell her the truth, avoid answering, or show negative emotions, or agree to help her find out what happened to Cook and Paul. Of course, you can simply say that you don’t know anything.

    If you know what happened to Paul, you can put all the blame on Cook. You can also find Paul's body in the city and tell Darcy about it.
    If you were useful to her, then after one week she will give you something. You can talk to Marowski, Cook, or Latimer about the photo you obtained. Either you can kill Latimer and Cook, or talk to Marowski.

    Your choice determines who will survive.

    After the quest. Marowski's position

    If you allowed Trish or Nelson to leave, Marowski will contact you within 24 hours. He wants you to meet him at the Rexford Hotel in Goodnaigbore. You can ignore his request, but as a result of this, Marovsky's bandits will constantly pursue you.

    Meet with Marowski as he requests. He will demand that you pay 2000 caps for the damage caused. You can convince him that the fee should be reduced to 1000 caps. After which you can either pay the compensation amount, or ask for a week to collect this money, or show Marovsky a photograph that you could have received from Darcy.